Seminario Digitalization of Cultural Heritage | ITU
Esta actividad académica se llevará a cabo en Istanbul Technical University (ITU) en Estambul, Turquía. Contará con dos instancias: la primera será el Seminario “Digitalization of Cultural Heritage” los días 16 y 17 de junio, y la segunda sera un workshop, el día 18 de Junio. El seminario es de cupo libre, y se invita a todos los estudiantes a inscribirse a esta actividad académica. El workshop tendrá un cupo de 15 estudiantes.
Ambas instancias se realizarán en el transcurso de la mañana, dejando libres las tardes para los recorridos docentes.
Todos los estudiantes deberán inscribirse completando el formulario. Los resultados del sorteo para el Workshop serán publicados a la brevedad.
Digitalization of Cultural Heritage | June 16-18, 2023, İTÜ Taşkışla
June 16, 2023 Taşkışla 126 10.00-12.45 | |
10.00-10.45 |
Construction and Confirmation Orkan Zeynel Güzelci, Assist.Prof.Dr. (İTÜ) |
11.00-11.45 |
Interactive Environments: Mixing Tangible and Intangible Heritage Varlık Yücel, MSc (İTÜ) |
12.00-12.45 | Emirhan Coşkun, Assist. Prof. Dr. |
June 17, 2023 Taşkışla 126 10.00-12.45 | |
10.00-10.45 |
Research Methods in Cultural Heritage Digitalization Derya Güleç Özer, Assoc.Prof.Dr. (İTÜ) |
11.00-11.45 |
Exploring Cultural Heritage Through Spatio-Temporal Narratives in Immersive Virtual Environments Oğuz Orkun Doma, PhD (İTÜ) We showcase how individuals can experience different historical periods and settings by harnessing the transformative potential of virtual environments and immersive virtual reality, enabling users to engage with cultural heritage in immersive and interactive ways. Discover the captivating possibilities of immersive technologies in preserving, interpreting, and experiencing the rich cultural legacy of humankind. |
12.00-12.45 |
Dissemination of Cultural Heritage: Aizanoi and Theos Cases Süheyla Müge Halıcı , MSc (İTÜ) |
June 18, 2023 Taşkışla 126 10.00-12.30 | |
10.00-12.30 |
Workshop Varlık Yücel, MSc (İTÜ) & Fatih Uzun, MSc (İTÜ)
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>Bio
Orkan Zeynel Güzelci received his MSc (2012) degree in Architectural Design Program and PhD (2018) degree in Architectural Design Computing Program at Istanbul Technical University. Between 2010 and 2020, he worked as a full-time faculty member at the Department of Interior Architecture and Environmental Design at Istanbul Kultur University. In 2020, he joined Digital Fabrication Laboratory (DFL) at the Faculty of Architecture of the University of Porto (FAUP) as a Post Doctoral Researcher and completed Post-Doctoral Program in Architecture in 2021. Currently, he is an assistant professor at İTU Department of Interior Architecture and a researcher at UPorto (FAUP+DFL/CEAU).
Dr. Derya Güleç Özer, has received degrees of BA from METU in 2004, MA from Gazi University in 2007, and Phd from ITU Architectural Computing Department in 2014. She has continued her post doctoral studies in MIT in 2015. Her research interests include architectural education, computer aided design, digital heritage studies and sustainability. She had received many awards from architectural competitions, and still teaches in İstanbul Technical University Department of Architecture.
Varlık Yücel obtained his Master of Science (MSc) degree in the Architectural Design Computing Program at Istanbul Technical University in 2019. Currently, he is actively engaged in pursuing his Doctor of Philosophy (PhD) and conducting research within the same program. Alongside his academic endeavors, he is also a co-founder of Lokko Studio, a design studio that offers visualization, virtual reality, and design services since 2018.
Oğuz Orkun Doma is an architect and academic with a Ph.D. in Architectural Design Computing from Istanbul Technical University. Previously worked as a Research Assistant at ITU and BAU, a Level Designer at Crytek Istanbul, and a Project Manager at AKSTEK AR/VR Training Technologies. Currently works as XR Projects Manager at Neo Auvra Digital Health Technologies and teaches in the Digital Game Design undergraduate program at BAU and the Game and Interaction Technologies graduate program at ITU as a part-time lecturer. Professional experience includes architectural design, virtual reality, game design, level design, project management, graphic design and visualization, and teaching in higher education. Academic research areas include architectural design computation, virtual and augmented reality, computer graphics and video games, design cognition, and brain-computer interfaces. (www.oguzdoma.com)
Süheyla Müge Halıcı
Faih Uzun